Skills


Table of Contents


Overview

Skills represent the ability to

  • do something because of understanding and/or experience
  • use something because of understanding and/or experience
  • understand something because of natural affinity or experience
  • recall knowledge because of good memory, personal experience, or time spent learning the skill

Skill Rolls

Skill Rolls use the corresponding Skill Roll Dice depending on a character’s rank.

Skill Rank Skill Roll Dice
Untrained 1d4
Novice 1d6
Adept 2d6
Expert 3d6

When attempting an action where the narrator needs to determine success or failure, use the guideline below:

Difficulty Skill Roll Minimum (Minimum Roll for Success)
Simple 3
Plausible 4
Ambitious 6
Formidable 10
Insurmountable 18

Combat Skill Rolls

When one character attacks another, both characters perform a Combat Skill Roll. This is a Skill Roll based on a character’s choice of Combat Skill.

Some bonuses or penalties only apply to a Combat Skill Roll when the character is attacking or defending. To differentiate between these, we use the terms Attacking Skill Roll and Defending Skill Roll.

An Attacking Skill Roll represents an attempt to land a hit against another character.

Attacking Skill Roll = Skill Dice Roll + Attack Modifiers

A Defending Skill Roll represents an attempt to block, parry, dodge, or otherwise thwart the attack.

Defending Skill Roll = Skill Dice Roll + Defense Modifiers

The Hit Result represents whether the attack landed successfully against the defending character.

If the Hit Result is greater than 0, the attack is successful. If the Hit Result is 0 or less, the attack is unsuccessful.

Hit Result = Attacking Skill Roll - Defending Skill Roll

When an attack succeeds, we need to calculate the Damage Dealt.

Damage Bonuses are based on the attacking character’s applicable skills and possessions.

Damage Reductions are based on the defending character’s applicable skills and possessions.

If the Damage Dealt is greater than 0, the defending character subtracts the Damage Dealt from their Hit Points.

Damage Dealt = Hit Result + Damage Bonuses - Damage Reductions

In these terms, one character attacking another character follows these steps:

  1. The attacking character chooses a Combat Skill and rolls the number of dice appropriate to their Skill Rank.
  2. The attacking character calculates their Attacking Skill Roll.
  3. The defending character chooses a skill and rolls the number of dice appropriate to their Skill Rank.
  4. The defending character calculates their Defending Skill Roll.
  5. The attacking character calculates the Hit Result. If the Hit Result is 0 or less, the attack is unsuccessful (do not perform steps 6 and 7).
  6. If the Hit Result is greater than 0, the attacking character calculates the Damage Dealt.
  7. The defending character subtracts the Damage Dealt from their Hit Points.

Combat Examples

Failed Attack

  1. The attacker has the Adept rank in the Polearm skill. The attacker decides to perform the Standard Attack action and chooses a character to attack.
  2. The attacker rolls 2d6, with a total result of 9.
  3. The defender has the Expert rank in the One-Handed Weapon skill. The defender rolls 3d6, with a total result of 12.
  4. The Hit Result is calculated (9 - 12 = -3) and the attacker fails to land a hit on the defender.

Successful Attack

  1. The attacker has the Adept rank in the Staves skill. The attacker decides to perform the Standard Attack action and chooses a character to attack.
  2. The attacker rolls 2d6, with a total result of 9.
  3. The defender has the Novice rank in the Spear skill. The defender rolls 1d6, with a total result of 5.
  4. The Hit Result is calculated (9 - 5 = 4) and the attacker succeeds in landing a hit on the defender.
  5. There are no Damage Bonuses or Damage Reductions, so the Damage Dealt is 4.
  6. The defender subtracts 4 from their current Hit Points.

Standard Attack Against Armored Defender

  1. The attacker has the Expert rank in the Two-Handed Weapons skill. The attacker decides to perform the Standard Attack action and chooses a character to attack.
  2. The attacker rolls 3d6, with a total result of 14.
  3. The defender has the Expert rank in the Polearms skill. The defender rolls 3d6, with a total result of 9.
  4. The Hit Result is calculated (14 - 9 = 5) and the attacker succeeds in landing a hit on the defender.
  5. The attacker is using a Greataxe, which has a Damage Bonus of +3.
  6. The defender is wearing Metal armor, which has a Damage Reduction of 4.
  7. The Damage Dealt is 5 + 3 - 4 = 4. The defender subtracts 4 from their current Hit Points.

Standard Attack Against Defender with Shield

  1. The attacker has the Adept rank in the Polearms skill. The attacker decides to perform the Standard Attack action and chooses a character to attack.
  2. The attacker rolls 2d6, with a total result of 10.
  3. The defender has the Adept rank in the One-Handed Weapons skill. The defender rolls 2d6, with a result of 9.
  4. The defender is using a Medium shield. The defender adds +2 to their Defending Skill Roll, for a total result of 11.
  5. The attacker fails to land a hit on the defender.

Skill List

Fundamental Skills

catch-all categories to fill a similar function to character attributes

if no other skill represents what you are trying to do, it should fit into one of these basic ideas

every character starts with the Novice rank in all Fundamental Skills

during character creation, you can optionally choose to decrease the rank of 2 fundamental skills to Untrained and increase the rank of 1 fundamental skill to Adept

Endurance

Tags: Fundamental

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Strength

Tags: Fundamental

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Speed

Tags: Fundamental

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Coordination

Tags: Fundamental

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Balance

Tags: Fundamental

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Problem-Solving

Tags: Fundamental

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Memory

Tags: Fundamental

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Emotional Intuition

Tags: Fundamental

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Combat Skills

One-Handed Weapons

Tags: Combat, Weapon

Title Description Rank Action Cost
Standard Attack Attack a nearby character. Novice 1
Disarming Strike Once per fight, attack a nearby character. If the attack hits, the targeted character drops their weapon (if wielding two weapons, they drop one of your choice). They must spend 1 action to pick up a dropped weapon. Novice 1
Pommel Strike Once per turn, when you make a standard attack, you can make an additional attack to strike the targeted character with the pommel or haft of your weapon. Use a Damage Bonus of -4 for this attack instead of your weapon’s Damage Bonus. Adept
Riposte Once per fight, when you end your turn, take a defensive stance.
If you are attacked and the Hit Result or Damage Dealt from the attack is 0, deal 2 damage to the attacking character.
If you are not attacked, this ability is not spent and can be used again.
Adept
Multiattack Once per fight, you can devote your entire turn to making a flurry of attacks. Make 4 standard attacks. Expert 2
Flourishing Strike Once per fight, you can make 2 attacks in an elaborate fashion. Even if both attacks miss, the targeted character will miss its next 2 attacks. Expert 1

Two-Handed Weapons

Tags: Combat, Weapon

Title Description Rank Action Cost
Standard Attack Attack a nearby character. Novice 1
Spinning Attack Once per fight, attack 3 nearby characters. Novice 2
Intimidating Display Once per fight, attack a nearby character. Choose 3 nearby characters - each must make a Defending Skill Roll dependent on their current Hit Points (see below). If the Hit Result is > 0, the character tries to flee from the fight. Adept 1
Heavy Blow Once per turn, attack a nearby character. Ignore damage reduction from armor. Adept 1
Disarming Strike Once per fight, attack a nearby character. If the attack hits, the targeted character drops their weapon (if wielding two weapons, they drop both). They must spend 1 action to pick up each dropped weapon. Expert 1
Current Hit Points Skill Roll Dice (no Defense Modifiers)
< 5 1d4
5 - 10 1d6
11 - 20 2d6
20+ 3d6

Polearms

Tags: Combat, Weapon

Title Description Rank Action Cost Range Limit
Standard Attack Attack a nearby character. Novice 1 Same Area
Sweeping Attack Once per turn, make one Attacking Skill Roll targeting two characters. Apply an Attack Modifer of -2 to the Attacking Skill Roll. Novice 1 Same Area
Defensive Stance Once per turn, you can use an action to take a defensive stance that lasts until the start of your next turn. Add a Defense Bonus of 3 until the start of your next turn. Adept 1 Same Area
Vigilant Stance Once per turn, you can use an action to prepare for incoming enemies. Until the start of your next turn, you can make an attack against up to 2 enemies that move within melee range. Adept 1 Same Area
Multiattack Once per fight, you can devote your entire turn to making a flurry of attacks. Make 4 standard attacks. Expert 2 Same Area
Sweeping Strike Once per fight, make one Attacking Skill Roll targeting 3 characters. If a targeted character is hit by the attack, they gain the Prone condition. Adept 1 Same Area

Bows

Tags: Combat, Weapon

Attacks made with this weapon against a character within melee range receive a -4 penalty to the attack roll.

Title Description Rank Action Cost Range Limit
Standard Attack Attack a character you can see. Novice 1 1 Area
Pinning Shot Attack a character you can see, hitting an area that impairs their movement. If the attack hits, the character is unable to move until spending 1 action to remove the arrow. Adept 1 1 Area
Double Shot Once per turn, attack two characters you can see. Adept 1 1 Area
Piercing Shot Attack a character you can see, firing an arrow with a bodkin point. If the attack hits, it ignores 3 points of Damage Reduction from armor or Protective Exterior. Adept 1 1 Area
Intuitive Shot Attack a faraway character you can see. Expert 2 2 Areas
Calculated Shot Anticipate a character’s evasive movement and adjust your shot accordingly. Attack a character you can see, adding an Attack Modifier of +5. Expert 2 1 Area

Crossbows

Tags: Combat, Weapon

Title Description Rank Action Cost Range Limit
Load Bolt Load your crossbow with a standard bolt. Novice 1 1 Area
Standard Attack Attack a character you can see. Your crossbow must be loaded before taking this action. Novice 1 1 Area
Load Heavy Bolt Load your crossbow with a heavy bolt. If an attack with this bolt is successful, add a Damage Bonus of +2. Adept 1 1 Area
Load Blunt Bolt Load your crossbow with a blunt bolt. If an attack with this bolt is successful, the target gains the Stunned condition until the end of its next turn. Adept 1 1 Area
Load Serrated Bolt Load your crossbow with a serrated bolt. If an attack with this bolt is successful, the target takes the Damage Dealt again at the end of its next turn. Expert 1 1 Area
Calculated Shot Attack a character you can see for hit points determined by the loaded bolt. Add an Attack Modifier of +5. Your crossbow must be loaded before taking this action. Expert 2 1 Area

Slings

Tags: Combat, Weapon

Attacks made with this weapon against a character within melee range receive a -4 penalty to the attack roll.

Title Description Rank Action Cost Range Limit
Standard Attack Attack a character you can see. Novice 1 1 Area
Melee Attack Attack a nearby character. This attack does not receive a -4 penalty to the attack roll against characters in melee range. Novice 1 Same Area
Concussive Shot Attack a character you can see, aiming for their head. Add an Attack Modifier of -3. If the attack is successful, the target gains the Stunned condition until the end of its next turn. Adept 1 1 Area
Blunt Strike Attack a nearby character. Ignore 2 points of Damage Reduction. This attack does not receive a -4 penalty to the attack roll against characters in melee range. Adept 1 Same Area
Stunning Strike Attack a nearby character, aiming for their head. Add an Attack Modifier of -1 and a Damage Bonus of +2. If the attack is successful, the target gains the Stunned condition until the end of its next turn. This attack does not receive a -4 penalty to the attack roll against characters in melee range. Expert 1 Same Area
Disarming Shot Attack a character you can see. Add an Attack Modifier of -2. If the attack hits, the targeted character drops their weapon (if wielding two weapons, they drop one of their choice). They must spend 1 action to pick up a dropped weapon. Expert 1 1 Area

Unarmed Combat

Tags: Combat, Weapon

Title Description Rank Action Cost
Standard Attack Attack a nearby character for Unarmed Damage. Novice 1
Fundamental Footwork Once per day, you can focus your attention on evasive footwork during a fight. Until the end of the fight, add a Defense Bonus of +1 to your Defending Skill Rolls. Novice
Haymaker Three times per fight, attack a nearby character. If the attack is successful, double the Hit Result when calculating Damage Dealt. Adept 1
Bob and Weave Once per turn, focus on leaning your body to avoid attacks. Until the start of your next turn, add a Defense Bonus of +1 to your Defending Skill Rolls. Adept 1
Uppercut Three times per fight, if you make a successful Standard Attack with your first action, you can make another Standard Attack with your second action with an additional Damage Bonus of +2. Adept 1
Counterpunch Three times per fight, when a character attacks you and misses, you can make a Standard Attack or Haymaker with no action cost. Expert
Iron Fist Your fists are seasoned weapons. Unarmed Combat Skill Rolls gain an additional Damage Bonus of +2 and Defense Bonus of +2. Expert
The Noble Art Once per day, choose an opponent you can see and challenge them to face you in unarmed combat. If they accept your challenge, no other character may interfere with your fight.
If they refuse your challenge, they add an Attack Modifier of -6 to Attacking Skill Rolls for the remainder of the day.
Expert 1

Shields

Tags: Combat, Shield, Weapon

Title Description Rank Action Cost Range Limit
Standard Attack Attack a nearby character. Novice 1 Same Area
Defensive Stance Once per turn, you can use an action to take a defensive stance that lasts until the start of your next turn. Add a Defense Bonus of +2 until the start of your next turn. Adept 1 Same Area
Stunning Smash Attack a nearby character, aiming for their head. Add an Attack Modifier of -2 and a Damage Bonus of +2. If the attack is successful, the target gains the Stunned condition until the end of its next turn. Expert 1 Same Area
Pushing Strike Once per fight, make one Attacking Skill Roll targeting 3 characters. If a targeted character is hit by the attack, they gain the Prone condition. Expert 1 Same Area

Mystical Power Skills

Mythological Patron

Tags: Mystical

  • Heal
  • Buff self
  • Strategic buffs

You gain the ability to channel the power of a mythological figure. This could be a famous warrior, healer, or leader from history.

Title Description Rank Action Cost
Healer Once per turn, you can request your patron’s power to heal a character you can see for 1d4 hit points. Novice 1
Mythical Armor Your armor temporarily resembles your patron’s mythical armor or Protective Exterior trait. Gain a Damage Reduction of 1 for the remainder of the fight. This can be used once per day. Novice 1
Group Healer Once per fight, you can request your patron’s power to heal up to 3 characters you can see for 1d6 hit points each. Adept 1
Mythical Weapon Once per day, your weapon temporarily resembles your patron’s mythical weapon. Your weapon gains a Damage Bonus of +2 for the remainder of the fight. Adept 1
Blessed Healing Once per day, your patron blesses a healing spell you cast. The spell grants 2x the maximum possible hit points. Expert
Mythical Weaponcraft Once per fight, you channel your patron’s legendary skill with weapons. If the Hit Result is less than 0, the Hit Result becomes 1. Add a Damage Bonus of +2 to the attack. Expert

Nature’s Blessing

Tags: Mystical

  • Damage
  • Controller
  • Defensive/Offensive shape shift

You have the blessing of a spirit of nature. You gain powers appropriate to your nature spirit. Some options could be:

  • A semi-elemental theme based on a landscape:
    • Desert (sand, wind)
    • Forest (plant, earth)
    • Grassland (plant, wind)
    • Ocean (water, storm)
    • River (water)
    • Tundra (ice, wind)
    • Volcano (fire, rock)
  • A once-powerful character whose spirit still resides in their home territory:
    • Bear
    • Bison
    • Eagle
    • Elephant
    • Owl
    • Pike
    • Shark
    • Snake
    • Tiger
    • Whale
Title Description Rank Action Cost
Spirit Familiar You gain a small character or spirit thematically appropriate to your chosen spirit as a companion. Novice
Nature’s Attack You manipulate a nearby part of nature (thematically appropriate to your chosen spirit) to attack a nearby character. Novice 1
Spirit Shape You gain the ability to shapeshift into a form thematically appropriate to your chosen spirit. Your alternate form must be no less than half and no greater than 1.5x your regular size. You can spend 1 action to revert the effect. Adept 1
Nature’s Barrage Once per fight, you can manipulate a nearby part of nature (thematically appropriate to your chosen spirit) to attack 4 nearby characters. Adept 1
Spirit’s Ally You can temporarily change the shape of an allied character to a form thematically appropriate to your chosen spirit. Your alternate form must be no less than half and no greater than 1.5x your regular size. This lasts for 1 hour or until you spend 1 action to revert the effect. Expert 1
Nature’s Wrath Once per fight, manipulate a large natural element in the vicinity (thematically appropriate to your chosen spirit) to attack a character. If the Hit Result is less than 0, the Hit Result becomes 1. Expert 2
Name Attack Modifier Damage Bonus Defense Modifier
Nature’s Attack +0 +0 +0
Nature’s Barrage +1 +2 +3
Nature’s Wrath +3 +6 +8

Storyteller

Tags: Mystical

  • Summoner
  • Enchanter

You are inspired by a fictional character from a story. You can bring characters or objects from your stories to life to assist you in battle. Outside of combat, you can tell stories about objects (weapons, armor, or other) to grant them a permanent magical effect.

Title Description Rank Action Cost
Summon Imaginary Character Once per fight, describe an Imaginary Character into existence (see stats below). The Imaginary Character disappears when it reaches 0 hit points, at the end of the fight, or after 30 minutes. You can spend 1 action to dismiss the character. Novice 2
Spin Yarn   Novice 1
Summon Storied Character Once per fight, describe a Storied Character into existence (see stats below). The Storied Character disappears when it reaches 0 hit points, at the end of the fight, or after 30 minutes. You can spend 1 action to dismiss the character. Adept 2
    Adept 1
Summon Fabled Character Once per day, describe a Fabled Character into existence (see stats below). The Fabled Character disappears when it reaches 0 hit points, at the end of the fight, or after 30 minutes. You can spend 1 action to dismiss the character. Expert 2
    Expert 1

Summoned Character Statistics

Imaginary Character  
Untrained Combat Choose a Combat Skill. The character has no rank in the chosen Combat Skill, but can use the Standard Attack ability.
Hit Points 20
Storied Character  
Novice Combat Choose a Combat Skill. The character has Novice rank in the chosen Combat Skill.
Hit Points 30
Fabled Character  
Adept Combat Choose a Combat Skill. The character has Adept rank in the chosen Combat Skill.
Hit Points 40

Fortuneteller

Tags: Mystical

  • Buff allies
  • Debuff enemies
  • Information

You pretend to (or perhaps, you can?) divine events that have yet to happen. Your keen insight can discern combat-related information about enemies. You can inspire allies by building up their confidence with predictions of good fortune. You can warn your allies of bad fortune ahead of time to increase their chances of avoiding danger.

Title Description Rank Action Cost
    Novice
toss the stones roll 3d4. simple predictions about near future Novice
    Adept
    Adept
read the burned bones roll Xd10 (based on number of bones being used) can only be done once for somebody Expert
    Expert

toss dice and each die gives a negative/neutral/positive result based on the roll

higher skill abilities have fortune tables with more specific fortunes

Movement Skills

Climbing

Tags: Movement

Title Description Rank Action Cost
Untrained Climb Speed Climb to High Ground Untrained 2
Standard Climb Speed Climb to High Ground Novice 1
Improved Climb Speed Climb to Out-of-Reach Ground Adept 1
Expert Climber Do something while climbing Expert 1

Digging

Tags: Movement

Title Movement Range Rank Action Cost
Untrained Dig Speed 1 area Untrained 40
Standard Dig Speed 1 area Novice 10
Improved Dig Speed 1 area Adept 4
Expert Digger 1 area Expert 2

Jumping

Tags: Movement

Title Description Rank Action Cost
Untrained Jump Jump to High Ground. Make a skill roll - if you fail, you fall down. Untrained 2
Standard Jump Jump to High Ground Novice 2
Improved Jump Jump to High Ground Adept 1
Expert Jumper Jump to Out-of-Reach Ground Expert 2

Running

Tags: Movement

Action Title Movement Range Rank Action Cost
Untrained Run 1 area Untrained 2
Standard Run 1 area Novice 1
Improved Run Flavorful skill Adept 1
Expert Run 2 areas Expert 1

Sneaking

Tags: Movement

Action Title Movement Range Rank Action Cost
Untrained Sneak 1 area Untrained 6
Standard Sneak 1 area Novice 4
Improved Sneak Flavorful skill Adept 1
Expert Sneak 2 areas Expert 2

Swimming

Tags: Movement

Title Movement Range Rank Action Cost
Untrained Swim 1 area Untrained 6
Standard Swim 1 area Novice 4
Improved Swim 1 area Adept 2
Expert Swim 1 area Expert 1

General Skills

Alchemy

Tags: Crafting

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Bartering

Tags:

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Brewing

Tags: Crafting

  • make beverages
  • fermenting
  • tasting
  • barrels
Title Description Rank Action Cost
    Novice
    Adept
    Expert

Cartography

Tags: Crafting

  • make maps
  • read maps
  • assess long distances
  • draw
  • preserve parchment or written material
Title Description Rank Action Cost
    Novice
    Adept
    Expert

Cooking

Tags: Crafting

  • make food
  • knife skills
  • butcher skills
  • taste
  • tell if food is ripe or gone bad
Title Description Rank Action Cost
    Novice
    Adept
    Expert

Courtly Manners

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Deception

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Engineering

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Farming

Tags: Crafting

  • grow food
  • assess land quality
  • harvest
  • fix tools
  • tell where food came from or details about it
Title Description Rank Action Cost
    Novice
    Adept
    Expert

Fletching

Tags: Crafting

  • make arrows
  • glue making
  • affinity for birds or knowledge about birds
Title Description Rank Action Cost
    Novice
    Adept
    Expert

Gambling

  • knowledge of how to play games
  • cheat at games
  • insight into people’s intentions and body language
Title Description Rank Action Cost
    Novice
    Adept
    Expert

Glassblowing

Tags: Crafting

  • make things out of glass
  • knowledge about glass items
  • knowledge about sand
  • experience handling dangerously hot items
Title Description Rank Action Cost
    Novice
    Adept
    Expert

Herbalism

Tags: Crafting

Title Description Rank Action Cost Range Limit
Learn Simple Potion Recipe Learn a new Simple Potion recipe from someone directly or from a recorded set of instructions. Novice 30 Same Area
Gather Common Ingredients Spend time in your environment gathering enough commonly available ingredients to craft 10 Simple Potions. Novice Same Area
Craft Simple Potion In a location where you can set up your Herbalist’s Tools, combine common ingredients to create a Simple Potion. Novice 30 Same Area
Deduce Simple Potion Recipe Learn a new Simple Potion recipe by experimenting with a sample. Adept 120 Same Area
Distill Potion You can use your Herbalist’s tools to distill multiple potions into a single, more potent potion. Adept 60 Same Area
Gather Rare Ingredients Spend time in your environment gathering enough commonly available ingredients to craft 2 Complex Potions. Expert Same Area
Craft Complex Potion In a location where you can set up your Herbalist’s Tools, combine common ingredients to create a Complex Potion. Expert 60 Same Area
Potion Name Description Category
Healing Potion Heals the drinker for 2 Hit Points. Simple
Poisonous Potion Damages the drinker for 2 Hit Points. Simple
Curative Potion Cures a Minor Malady. Simple
Infectious Potion Infects the drinker with a minor malady. They gain the Minor Malady condition. Simple
Wondrous Potion Cures a Major Malady. Rare
Devious Potion Infects the drinker with a major malady. They gain the Major Malady condition. Rare

Unless otherwise noted, a potion takes effect at the beginning of the drinker’s next turn.

History

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Inspiration

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Intimidation

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Linguistics

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Lockpicking

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Masonry

Tags: Crafting

  • make things out of stone
  • knowledge about varieties of stone
  • basic understanding of architectural physics
Title Description Rank Action Cost
    Novice
    Adept
    Expert

Mathematics

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Medicine

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Metalworking

Tags: Crafting

  • how to make simple items (nails, horseshoes)
  • how to make small items (arrowheads, spearheads)
  • how to make larger items (swords, axe heads)
  • how to build a forge
  • how to use a hammer

  • make jewelry
  • fine metalworking
  • eye for ornamentation
  • knowledge of gems
  • ability to assess gem quality
Title Description Rank Action Cost
    Novice
    Adept
    Expert
  • read the stars
  • read maps
  • knowledge about how to travel
  • knowledge about how to prepare for a journey
Title Description Rank Action Cost
    Novice
    Adept
    Expert

Painting

Tags: Crafting

  • how to paint
  • how to mix paints from raw materials
  • how to break down an object into base shapes
Title Description Rank Action Cost
    Novice
    Adept
    Expert

Persuasion

Title Description Rank Action Cost
bribe   Novice
  charm someone into feeling agreeable to help you Adept
  convince someone that an idea was their idea Expert

Pickpocketing

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Pottery

Tags: Crafting

  • how to make pots
  • how to make cups
  • how to make plates
  • how to make large pieces
  • how to use a wheel
  • how to build pieces by hand
Title Description Rank Action Cost
    Novice
    Adept
    Expert

Scholarship

  • how to read/write well
  • how to research a topic
  • specialized knowledge
  • ability to learn new things
  • ability to memorize
Title Description Rank Action Cost
    Novice
    Adept
    Expert

Shepherd

  • how to work with a herding dog
  • how to handle animals in a calm way
  • how to make a simple staff with a crook
  • how to build a fence/pen
  • basic veterinary skills
Title Description Rank Action Cost
    Novice
    Adept
    Expert

Thievery

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Trading

  • assess general item prices
  • haggle
  • knowledge about good origins
  • knowledge about trade routes
Title Description Rank Action Cost
    Novice
    Adept
    Expert

Weaving

Tags: Crafting

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Woodworking

Tags: Crafting

Title Description Rank Action Cost
    Novice
    Adept
    Expert

Table of Contents