do something because of understanding and/or experience
use something because of understanding and/or experience
understand something because of natural affinity or experience
recall knowledge because of good memory, personal experience, or time spent learning the skill
Untrained skill rolls use 1d4 + skill proficiency dice. Each level of proficiency adds 1d6 to your roll.
Skill Rank
Skill Roll Dice
Untrained
1d4
Novice
1d6
Adept
2d6
Expert
3d6
When attempting an action where the narrator needs to determine success or failure, use the guideline below:
Difficulty
Skill Roll Minimum (Minimum Roll for Success)
Simple
3
Plausible
4
Ambitious
6
Formidable
10
Insurmountable
18
Combat Skill Rolls
When one character attacks another, both characters perform a Combat Skill Roll. This is a Skill Roll based on a character’s choice of Combat Skill.
Some bonuses or penalties only apply to a Combat Skill Roll when the character is attacking or defending. To differentiate between these, we use the terms Attacking Skill Roll and Defending Skill Roll.
An Attacking Skill Roll represents an attempt to land a hit against another character. A Defending Skill Roll represents an attempt to block or parry an attack.
If the Attacking Skill Roll is higher than the Defending Skill Roll, the attacker rolls the necessary dice to determine how much damage was dealt. The defender adjusts the damage dealt if they have any effect or condition that affects damage received.
Here are some example situations.
Basic Combat Examples
Successful Defense
The attacker has the Adept rank in the Staves skill. The attacker decides to perform the Standard Attack action and chooses a character to attack.
The attacker rolls 2d6, with a total result of 9.
The defender has the Expert rank in the Spear skill. The defender rolls 3d6, with a total result of 12.
The attacker fails to land a hit on the defender.
Successful Attack
The attacker has the Adept rank in the Staves skill. The attacker decides to perform the Standard Attack action and chooses a character to attack.
The attacker rolls 2d6, with a total result of 9.
The defender has the Novice rank in the Spear skill. The defender rolls 1d6, with a total result of 5.
The attacker succeeds in landing a hit on the defender.
The attacker rolls 1d4 (defined by the Standard Attack action in the Staves skill table) with a total result of 3.
The defender subtracts 3 from their current Hit Points.
Advanced Combat Examples
Special Attack Against Armored Defender
The attacker has the Expert rank in the Axes skill. The attacker decides to perform the Heavy Attack action and chooses a character to attack.
The attacker rolls 3d6, with a total result of 14.
The defender has the Expert rank in the Swords skill. The defender rolls 3d6, with a total result of 10.
The attacker succeeds in landing a hit on the defender.
The attacker rolls 1d6+4 (defined by the Standard Attack action in the Staves skill table) with a total result of 8.
The defender is wearing Wood armor, which reduces damage by 2. The defender subtracts 6 from their current Hit Points.
Special Attack Against Prepared Defender
At the end of their previous turn, the defender performed the Riposte action.
The attacker has the Expert rank in the Axes skill. The attacker decides to perform the Heavy Attack action and chooses a character to attack.
The attacker rolls 3d6, with a total result of 14.
The defender has the Expert rank in the Swords skill. The defender rolls 3d6, with a total result of 10.
The attacker succeeds in landing a hit on the defender.
The defender reveals that they had performed the Riposte action at the end of their previous turn.
The defender rolls 1d6 (defined by the Riposte action in the Swords skill table) with a total result of 6.
The attacker is wearing Metal armor, which reduces damage by 4. The defender subtracts 2 from their current Hit Points.
Standard Attack Against Defender with Shield
The attacker has the Adept rank in the Axes skill. The attacker decides to perform the Standard Attack action and chooses a character to attack.
The attacker rolls 2d6, with a total result of 10.
The defender has the Adept rank in the Clubs skill. The defender rolls 2d6, with a result of 9.
The defender is using a Medium shield. The defender adds +2 to their Defending Skill Roll, for a total result of 11.
The attacker fails to land a hit on the defender.
Skill List
Combat Skills
Staves
Title
Description
Rank
Action Cost
Range Limit
Standard Attack
Attack a character for 1d4 hit points.
Novice
1
Same Area
Sweeping Attack
Once per turn, attack two characters for 1d4 hit points.
Novice
1
Same Area
Defensive Stance
Once per turn, you can use an action to take a defensive stance that lasts until the start of your next turn. You can reduce the damage of up to 3 attacks made against you by 6 points each.
Adept
1
Same Area
Pole Vault
You can use your stave to vault onto High Ground.
Adept
0
Same Area
Stunning Blow
Once per fight, attack a character for 1d4 hit points. If the attack hits, the targeted character can only take 1 action on its next turn.
Adept
1
Same Area
Multiattack
Once per fight, you can devote your entire turn to making a flurry of attacks. Make 4 standard attacks.
Expert
2
Same Area
Long Reach
Once per turn, you can make an attack while holding onto the very end of your stave. Make a standard attack with double the normal reach.
Expert
1
Same Area
Spear
Title
Description
Rank
Action Cost
Standard Attack
Attack a nearby character for 1d6 hit points.
Novice
1
Sweeping Attack
Once per turn, attack two nearby characters for 1d6 hit points.
Novice
1
Piercing Strike
Once per fight, attack a nearby character for 1d6 hit points. If the attack hits, the character takes an additional 6 damage at the end of its next turn.
Adept
1
Vigilant Stance
Once per turn, you can use an action to prepare for incoming enemies. Until the start of your next turn, you can make an attack against up to 2 enemies that move within melee range.
Adept
1
Vital Strike
Once per fight, attack a nearby character for 3d6 hit points, striking at a vital region.
Expert
1
Long Reach
Once per turn, you can make an attack while holding onto the very end of your spear. Make a standard attack with double the normal reach.
Expert
1
Daggers
Title
Description
Rank
Action Cost
Standard Attack
Attack a nearby character for 1d4 hit points.
Novice
1
Hamstring Cut
Once per fight, hit a nearby character for 1d4 hit points in a location that impairs their movement. If the attack hits, the targeted character is unable to move on their next turn.
Novice
1
Quick Attacks
Once per turn, you can make two quick attacks. Attack a nearby character for 2d4 hit points.
Adept
1
Knife Thrower
You’ve learned how to throw your dagger accurately. Attack a character within throwing distance for 1d4 hit points. If another dagger is within easy reach, you can draw or pick it up as part of this action.
Adept
1
Piercing Attack
Once per fight, you can inflict an especially deep wound on a nearby character. Attack a nearby character for 1d6 hit points. If the attack hits, the targeted character takes 1d4 damage until they spend 2 actions to bandage the wound.
Expert
2
Rapid Attacks
Once per fight, you can make 4 quick attacks. Attack a nearby character for 4d4 hit points.
Expert
1
Clubs
Title
Description
Rank
Action Cost
Standard Attack
Attack a nearby character for 1d4 hit points.
Novice
1
Concussing Blow
Once per fight, attack a nearby character for 1d4 hit points. If the attack hits, the targeted character can only take 1 action on its next turn.
Novice
1
Bludgeoning Attack
Once per turn, attack a nearby character for 1d4 hit points. Ignore any damage reduction from natural or crafted armor.
Adept
1
Heavy Strike
Once per fight, attack a character for 1d4 + 4
Adept
1
Wind-Up Blow
Once per turn, attack a nearby character for 3d4 hit points.
Expert
2
Stunning Smash
Once per fight, attack a nearby character for 2d4 hit points. If the attack hits, the targeted character takes no actions on its next turn.
Expert
1
Swords
Title
Description
Rank
Action Cost
Standard Attack
Attack a nearby character for 1d6 hit points.
Novice
1
Disarming Strike
Once per fight, attack a nearby character for 1d6 hit points. If the attack hits, the targeted character drops their weapon (if wielding two weapons, they drop both). They must spend 1 action to pick up each dropped weapon.
Novice
1
Pommel Strike
Once per turn, when you make a standard attack, you can make an additional attack to strike the targeted character with the pommel of your sword for 2 hit points.
Adept
—
Riposte
Once per fight, when you end your turn, take a defensive stance. If attacked, you can deflect the attack with your sword. Take no damage from the attack and deal 1d6 damage to the attacking character. If you are not attacked, this ability is not spent and can be used again.
Adept
—
Multiattack
Once per fight, you can devote your entire turn to making a flurry of attacks. Make 4 standard attacks.
Expert
2
Flourishing Strike
Once per fight, you can make 2 attacks in an elaborate fashion. Even if both attacks miss, the targeted character will miss its next 2 attacks.
Expert
1
Axes
Title
Description
Rank
Action Cost
Standard Attack
Attack a nearby character for 1d6+1 hit points.
Novice
1
Cleaving Strike
Once per fight, attack a nearby character for 1d6+6 hit points.
Novice
1
Shield Chop
Once per fight, attack a nearby character holding a light shield. The shield is damaged and can no longer be used.
Adept
1
Heavy Attack
Once per turn, attack a nearby character for 1d6+4 hit points.
Adept
1
Armor Hew
Once per fight, attack a nearby character for 2d6+2 hit points. If the attack hits, the targeted character’s armor is damaged and loses 2 point of damage reduction.
Expert
1
Sundering Strike
Once per fight, attack a nearby character for 2d6+2 hit points. If the attack hits, it damages one of the targeted character’s limbs. If a limb holding a weapon is targeted, the Combat skill used by the character to make attacks is reduced by 2 ranks until the end of the fight. If a limb used for movement is targeted, the target’s movement speed is halved until the end of the fight.
Expert
1
Flails
Title
Description
Rank
Action Cost
Standard Attack
Attack a nearby character for 1d6 hit points. Add +1 to your roll to hit.
Novice
1
Flourish
Once per fight, spin your flail to distract a nearby character. The targeted character is distracted and will miss its next attacks.
Novice
1
Spinning Strike
Once per turn, attack two nearby characters for 1d6 hit points.
Adept
1
Tripping Twirl
Once per fight, attack a nearby character for 1d6 hit points. If the attack hits, the targeted character falls prone until it spends 1 action to stand back up. Melee attacks against prone characters cannot miss.
Adept
1
Whirling Strike
Once per fight, attack three nearby characters for 1d6 hit points.
Expert
1
Expert Display
Once per fight, spin your flail in a defensive and dazzling display. Four nearby characters are distracted and will miss their next attacks. You gain a +2 to evasion until the start of your next turn.
Expert
1
Greatclubs, Greathammers
Title
Description
Rank
Action Cost
Standard Attack
Attack a nearby character for 1d8 hit points.
Novice
1
Concussive Slam
Once per fight, attack 2 nearby characters that are standing next to each other for 1d8 hit points. Each character the attack hits can only take 1 action on their next turn.
Novice
2
Wide Sweep
Once per turn, attack two nearby characters for 1d8 hit points.
Adept
1
Heavy Blow
Once per turn, attack a nearby character for 1d8 hit points. Ignore any damage reduction from natural or crafted armor.
Adept
1
Pulverizing Strike
Once per fight, attack a nearby character for 2d8 hit points.
Expert
1
Stunning Blow
Once per fight, attack a nearby character for 2d8 hit points. If the attack hits, the character is stunned for a number of actions depending on damage dealt. 1-2 points of damage = 2 actions. 3-4 points of damage = 3 actions. 5-8 points of damage = 4 actions.
Expert
1
Greatswords
Title
Description
Rank
Action Cost
Standard Attack
Attack a nearby character for 1d8 hit points.
Novice
1
Spinning Attack
Once per fight, attack 3 nearby character for 1d8 hit points.
Novice
2
Intimidating Display
Once per fight, attack a nearby character for 1d8 hit points. Choose 3 nearby characters that each have less than 24 hit points.
Adept
1
Aimed Strike
Once per turn, attack a nearby character for 1d8+4 hit points. Add an extra 1d4 to your attack roll.
Adept
1
Circle of Steel
Once per fight, attack 5 nearby character for 1d8 hit points.
Expert
2
Disarming Strike
Once per fight, attack a nearby character for 1d8 hit points. If the attack hits, the targeted character drops their weapon (if wielding two weapons, they drop both). They must spend 1 action to pick up each dropped weapon.
Expert
1
Greataxes
Title
Description
Rank
Action Cost
Standard Attack
Attack a nearby character for 1d8+1 hit points.
Novice
1
Cleaving Strike
Once per fight, attack a nearby character for 1d8+8 hit points.
Novice
1
Shield Chop
Once per fight, attack a nearby character holding a light or heavy shield. The shield is damaged and can no longer be used.
Adept
1
Heavy Attack
Once per turn, attack a nearby character for 1d8+4 hit points.
Adept
1
Armor Hew
Once per fight, attack a nearby character for 2d8+2 hit points. If the attack hits, the targeted character’s armor is damaged and loses 3 point of damage reduction.
Expert
1
Sundering Strike
Once per fight, attack a nearby character for 2d8+2 hit points. If the attack hits, it damages one of the targeted character’s limbs. If a limb holding a weapon is targeted, the Combat skill used by the character to make attacks is reduced by 3 ranks until the end of the fight. If a limb used for movement is targeted, the target cannot move until the end of the fight.
Expert
1
Bows
Attacks made with this weapon against a character within melee range receive a -4 penalty to the attack roll.
Title
Description
Rank
Action Cost
Standard Attack
Attack a character you can see for 1d6 hit points.
Novice
1
Pinning Shot
Attack a character you can see for 1d4 hit points, hitting an area that impairs their movement. If the attack hits, the character is unable to move until spending 1 action to remove the arrow.
Adept
1
Double Shot
Once per turn, attack two characters you can see for 1d6 hit points.
Adept
1
Piercing Shot
Attack a character you can see for 1d6 hit points, firing an arrow with a bodkin point. If the attack hits, it ignores 2 points of damage reduction from armor or Protective Exterior.
Adept
1
Multishot
Once per turn, make 2 standard attacks.
Expert
1
Calculated Shot
Anticipate a character’s evasive movement and adjust your shot accordingly. Attack a character you can see for 1d6 hit points, adding 2d4 to your attack roll.
Expert
2
Crossbows
Title
Description
Rank
Action Cost
Load Bolt
Load your crossbow with a standard bolt that does 1d8 hit points of damage.
Novice
1
Standard Attack
Attack a character you can see for hit points determined by the loaded bolt. Your crossbow must be loaded before taking this action.
Novice
1
Load Heavy Bolt
Load your crossbow with a heavy bolt that does 1d10 hit points of damage.
Adept
1
Load Blunt Bolt
Load your crossbow with a blunt bolt that does 1d8 hit points of damage and stuns the target for 1 action when it hits.
Adept
1
Load Serrated Bolt
Load your crossbow with a serrated bolt that does 1d8 hit points of damage. The target takes 8 points of damage at the end of its next turn.
Expert
1
Calculated Shot
Attack a character you can see for hit points determined by the loaded bolt. Add 2d4 to your attack roll. Your crossbow must be loaded before taking this action.
Expert
2
Slings
Attacks made with this weapon against a character within melee range receive a -4 penalty to the attack roll.
Title
Description
Rank
Action Cost
Standard Attack
Attack a character you can see for 1d6 hit points.
Novice
1
Melee Attack
Attack a nearby character for 1d6 hit points. This attack does not receive a -4 penalty to the attack roll against characters in melee range.
Novice
1
Concussive Shot
Attack a character you can see for 1d8 hit points, aiming for their head. This attack receives a -2 penalty to the attack roll, but stuns the character for 1 action if it hits.
Adept
1
Blunt Strike
Attack a nearby character for 1d6 hit points. Ignore 1 point of damage reduction. This attack does not receive a -4 penalty to the attack roll against characters in melee range.
Adept
1
Stunning Strike
Attack a nearby character for 1d10 hit points, aiming for their head. This attack receives a -2 penalty to the attack roll, but stuns the character for 2 actions if it hits. This attack does not receive a -4 penalty to the attack roll against characters in melee range.
Expert
1
Disarming Shot
Attack a character you can see for 1d6 hit points. This attack receives a -2 penalty to the attack roll, but the targeted character drops their weapon (if wielding two weapons, they drop one weapon of your choice) if the attack hits.
Expert
1
Unarmed Combat
Unarmed Damage: If attacking with bare paws, your unarmed attacks deal 2 points of damage. If you have the Natural Weapon trait, your unarmed attacks deal 1d4 + 1 points of damage.
Title
Description
Rank
Action Cost
Standard Attack
Attack a nearby character for Unarmed Damage.
Novice
1
Fundamental Footwork
Once per day, you can focus your attention on evasive footwork during a fight. Until the end of the fight, attacks targeting you take a -1 penalty to the attack roll.
Novice
—
Haymaker
Three times per fight, attack a nearby character for 2x Unarmed Damage.
Adept
1
Bob and Weave
Once per turn, focus on leaning your body to avoid attacks. Until the start of your next turn, attacks targeting you take a -4 penalty to the attack roll.
Adept
1
Uppercut
Three times per fight, if you make a successful Standard Attack with your first action, you can make another Standard Attack with your second action that deals an additional 2 damage.
Adept
1
Counterpunch
Three times per fight, when a character attacks you and misses, you can use Standard Attack or Haymaker with no action cost. Your attack roll automatically succeeds.
Expert
—
Iron Paw
Your paws are seasoned weapons. If attacking with bare paws, your unarmed attacks deal 1d4 + 3 points of damage. If you have the Natural Weapon trait, you unarmed attacks deal 1d4 + 4 points of damage.
Expert
—
The Noble Art
Once per day, choose an opponent you can see and challenge them to face you in unarmed combat. If they accept your challenge, no other character may interfere with your fight. If they refuse your challenge, they receive -6 to attack rolls for the remainder of the day.
Expert
1
Occupational Skills
Alchemist
Banker
Brewer
Cartographer
Cook
Farmer
Fletcher
Gambler
Glassblower
Herbalist
Jeweler
Mason
Merchant
Navigator
Painter
Potter
Scholar
Shepherd
Smith
Thief
Weaver
Woodworker
Mystical Powers
Mythological Patron
Heal
Buff self
Strategic buffs
You gain the ability to channel the power of a mythological figure. This could be a famous warrior, healer, or leader from history.
Title
Description
Rank
Action Cost
Healer
Once per turn, you can request your patron’s power to heal a character you can see for 1d4 hit points.
Novice
1
Mythical Armor
Your armor temporarily resembles your patron’s mythical armor or Protective Exterior trait. Reduce any physical damage taken by 1 point for the remainder of the fight. This can be used once per day.
Novice
1
Group Healer
Once per fight, you can request your patron’s power to heal up to 3 characters you can see for 1d6 hit points each.
Adept
1
Mythical Weapon
Your weapon temporarily resembles your patron’s mythical weapon. Your weapon deals an extra 1d4 of damage for the remainder of the fight. This can be used once per day.
Adept
1
Blessed Healing
Once per day, your patron blesses a healing spell you cast. The spell grants 2x the maximum possible hit points.
Expert
—
Mythical Weaponcraft
Once per fight, you channel your patron’s legendary skill with weapons. Your attack cannot miss and deals 2x the maximum possible damage.
Expert
—
Nature’s Blessing
Damage
Controller
Defensive/Offensive shape shift
You have the blessing of a spirit of nature. You gain powers appropriate to your nature spirit. Some options could be:
A semi-elemental theme based on a landscape:
Desert (sand, wind)
Forest (plant, earth)
Grassland (plant, wind)
Ocean (water, storm)
River (water)
Tundra (ice, wind)
Volcano (fire, rock)
A once-powerful character whose spirit still resides in their home territory:
Bear
Bison
Eagle
Elephant
Owl
Pike
Shark
Snake
Tiger
Whale
Title
Description
Rank
Action Cost
Spirit Familiar
You gain a small character or spirit thematically appropriate to your chosen spirit as a companion.
Novice
—
Nature’s Attack
You manipulate a nearby part of nature (thematically appropriate to your chosen spirit) to attack a nearby character for 1d6 damage.
Novice
1
Spirit Shape
You gain the ability to shapeshift into a form thematically appropriate to your chosen spirit. Your alternate form must be no less than half and no greater than 1.5x your regular size. You can spend 1 action to revert the effect.
Adept
1
Nature’s Barrage
Once per fight, you can manipulate a nearby part of nature (thematically appropriate to your chosen spirit) to attack 4 nearby characters for 1d6 damage each.
Adept
1
Spirit’s Ally
You can temporarily change the shape of an allied character to a form thematically appropriate to your chosen spirit. Your alternate form must be no less than half and no greater than 1.5x your regular size. This lasts for 1 hour or until you spend 1 action to revert the effect.
Expert
1
Nature’s Wrath
Once per fight, manipulate a large natural element in the vicinity (thematically appropriate to your chosen spirit) to attack a character. If the attack hits, the targeted character takes 6d6 damage. If the attack misses, the targeted character takes 4d6 damage.
Expert
1
Storyteller
Summoner
Enchanter
You are inspired by a fictional character from a story. You can bring characters or objects from your stories to life to assist you in battle. Outside of combat, you can tell stories about objects (weapons, armor, or other) to grant them a permanent magical effect.
Title
Description
Rank
Action Cost
Summon Imaginary Character
Once per fight, describe an Imaginary Character into existence (see stats below). The Imaginary Character disappears when it reaches 0 hit points, at the end of the fight, or after 30 minutes. You can spend 1 action to dismiss the character.
Novice
2
Spin Yarn
Novice
1
Summon Storied Character
Once per fight, describe a Storied Character into existence (see stats below). The Storied Character disappears when it reaches 0 hit points, at the end of the fight, or after 30 minutes. You can spend 1 action to dismiss the character.
Adept
2
Adept
1
Summon Fabled Character
Once per day, describe a Fabled Character into existence (see stats below). The Fabled Character disappears when it reaches 0 hit points, at the end of the fight, or after 30 minutes. You can spend 1 action to dismiss the character.
Expert
2
Expert
1
Summoned Character Statistics
Imaginary Character
Untrained Combat
Choose a Combat Skill. The character has no rank in the chosen Combat Skill, but can use the Standard Attack ability.
Hit Points
20
Storied Character
Novice Combat
Choose a Combat Skill. The character has Novice rank in the chosen Combat Skill.
Hit Points
30
Fabled Character
Adept Combat
Choose a Combat Skill. The character has Adept rank in the chosen Combat Skill.
Hit Points
40
Fortuneteller
Buff allies
Debuff enemies
Information
You pretend to (or perhaps, you can?) divine events that have yet to happen. Your keen insight can discern combat-related information about enemies. You can inspire allies by building up their confidence with predictions of good fortune. You can warn your allies of bad fortune ahead of time to increase their chances of avoiding danger.
Title
Description
Rank
Action Cost
Novice
—
Novice
—
Adept
—
Adept
—
Expert
—
Expert
—
Movement Skills
Running
Action Title
Movement Range
Rank
Action Cost
Untrained Run
1 area
Untrained
2
Standard Run
1 area
Novice
1
Improved Run
Flavorful skill
Adept
1
Expert Run
2 areas
Expert
1
Jumping
Title
Description
Rank
Action Cost
Untrained Jump
Jump to High Ground. Make a skill roll - if you fail, you fall down.