Traits
Overview
Traits are categorized as:
- Natural Traits
- Event Traits
Traits are how a character can:
- Explain an inherent ability, physical feature, or mental feature
- Undergo a sudden physical or mental change
Natural Traits
Name | Description |
---|---|
Strong Ancestors | Add +2 to your Skill Roll when exerting your strength to achieve your goal. |
Tough Ancestors | Add +2 to your Hit Point Maximum when your character levels up. |
Nimble Ancestors | Add +2 to your Skill Roll when attempting to do something quickly or with fancy footwork. |
Clever Ancestors | Add +2 to your Skill Roll when trying to figure out a puzzle or learn something new. |
Wise Ancestors | Add +2 to your Skill Roll when deciding on the best course of action. |
Natural Weapon | You have claws, long teeth, spikes, or another physical feature that can be used as an improvised weapon. Unarmed attacks deal 1d4 damage. |
Protective Exterior | You have scales, tough skin, carapace, or a similar defensive layer. Reduce any physical damage taken by 1 point. |
Winged Ancestors | You have wings. You gain the ability to fly. Your wings must remain uncovered to enable flight. Decrease the damage reduction effect from armor by 1 point. |
Underground Ancestors | You gain the ability to see normally in semi-darkness. |
Keen Perception | You have exceptional eyesight and hearing. You gain the Novice rank in Perception. |
Skilled Climber | You are a natural climber. You gain the Novice rank in Climbing. |
Born Swimmer | You are a natural swimmer. You gain the Novice rank in Swimming. |
Natural Skill Affinity | Gain the Novice rank in any Physical skill. |
Event Traits
Name | Description |
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