Tired | Â |
Unconscious | Unable to perform actions. |
Restrained | Unable to perform Movement Skill Actions. |
Slowed | Movement Skill Action Cost is doubled. |
Tipsy | Before performing a Movement Skill Action, perform a Skill Roll of Ambitious Difficulty. If the Skill Roll fails, you lose the Tipsy condition and gain the Prone condition. |
Prone | Unable to move. Spend 1 Action Point to stand up and remove this condition. |
Stunned | Action Pool is reduced by 1 point. |
Wounded | Action Pool is reduced by 1 point. |
Minor Malady | All Skill Rolls receive a modifier of -1. |
Major Malady | All Skill Rolls receive a modifier of -3. |