Character Health
Hit Points
Every character starts with 20 hit points at level 1.
Each time your character levels up, they gain 5 maximum hit points.
| Character Level | Hit Point Maximum |
|---|---|
| 1 | 20 |
| 2 | 25 |
| 3 | 30 |
| 4 | 35 |
| 5 | 40 |
If your character has any Traits or Skills that increase or decrease Hit Point Maximum, apply these changes once at Level 1 and once each time your character levels up.
For example, if your character has the Tough Ancestors trait:
| Tough Ancestors | Add +2 to your Hit Point Maximum when your character levels up. |
then their Hit Point Maximum would be:
| Character Level | Hit Point Maximum |
|---|---|
| 1 | 22 |
| 2 | 29 |
| 3 | 36 |
| 4 | 43 |
| 5 | 50 |
For clarity, here is the formula to calculate Hit Point Maximum
| Hit Point Maximum = 20 + Character Level * ( 5 + Trait/Skill modifiers ) |
Losing Hit Points
When a character reaches 0 HP, they gain the Injured condition (or increases their Injured condition rank by 1).
The character must then make an Endurance Skill Roll.
- If they succeed, they gain 1 HP.
- If they fail, they gain the Downed condition.
Injuries
Recommended Injury Endurance Skill Roll Minimums
| Injured (X) | Skill Roll Minimum |
|---|---|
| Injured 1 | 1 |
| Injured 2 | 2 |
| Injured 3 | 4 |
| Injured 4 | 6 |
| Injured 5 | 10 |
| Injured 6+ | 18 |
Injuries Random Table
| Dice Roll | Injury | Medicine Skill Roll Minimum |
|---|---|---|
| 1 | Blunt Force Trauma | 8 |
| 2 | Cut | 4 |
| 3 | Burn | 4 |
| 4 | Dislocation | 3 |
| 5 | Fractured Bone | 4 |
| 6 | Broken Bone | 6 |
| 7 | Bite | 7 |
| 8 | Sting | 8 |
| 9 | Severe Cut | 10 |
| 10 | Amputation | 12 |
Downed
A character with the Downed condition cannot take any actions.
An ally can make a medicine skill check to assist a Downed character. If successful, the character gains 1 HP and the Downed condition is removed.
An ally can administer a healing potion or use any form of healing to assist a Downed character. The character gains the amount of HP they were healed for and the Downed condition is removed.