Character Health

Hit Points

Every character starts with 20 hit points at level 1.

Each time your character levels up, they gain 5 maximum hit points.

Character Level Maximum Hit Points
1 20
2 25
3 30
4 35
5 40

If your character has any Traits or Skills that increase or decrease Hit Point Maximum, apply these changes once at Level 1 and once each time your character levels up.

For example, if your character has the Tough Ancestors trait:

Tough Ancestors Add +2 to your Hit Point Maximum when your character levels up.

then their Hit Point Maximum would be:

Character Level Maximum Hit Points
1 22
2 29
3 36
4 43
5 50

Losing Hit Points

When a character reaches 0 HP, they gain the Downed and Wounded conditions. A character with the Downed condition cannot take any actions.

An ally can make a medicine skill check to assist a Downed character. If successful, the character gains 1 HP and the Downed condition is removed.

An ally can administer a healing potion or use any form of healing to assist a Downed character. The character recovers with the amount of HP they were healed for and the Downed condition is removed.