Character Health
Hit Points
Every character starts with 20 hit points at level 1.
Each time your character levels up, they gain 5 maximum hit points.
Character Level | Maximum Hit Points |
---|---|
1 | 20 |
2 | 25 |
3 | 30 |
4 | 35 |
5 | 40 |
If your character has any Traits or Skills that increase or decrease Hit Point Maximum, apply these changes once at Level 1 and once each time your character levels up.
For example, if your character has the Tough Ancestors trait:
Tough Ancestors | Add +2 to your Hit Point Maximum when your character levels up. |
then their Hit Point Maximum would be:
Character Level | Maximum Hit Points |
---|---|
1 | 22 |
2 | 29 |
3 | 36 |
4 | 43 |
5 | 50 |
Losing Hit Points
When a character reaches 0 HP, they gain the Downed and Wounded conditions. A character with the Downed condition cannot take any actions.
An ally can make a medicine skill check to assist a Downed character. If successful, the character gains 1 HP and the Downed condition is removed.
An ally can administer a healing potion or use any form of healing to assist a Downed character. The character recovers with the amount of HP they were healed for and the Downed condition is removed.